Tuesday, May 7, 2019

Director of Marketing for WhizBang Games Research Paper

Director of Marketing for WhizBang Games - enquiry Paper ExampleWithin the last few years, many games have been of great influence on the industry of swordplay. This has led to growth in tv set gaming evolution (Creasey, and Myers, 1986, p.257). From my point of view, I mobilize the roughly influential games include Final Fantasy, Mario Brothers, Grand thieving car and World of Warcraft. How does our culture bear on delineation games? Video games argon impacted by our culture through promotion of family game night. This is through through the families having quality time for fun. Also, for educational purposes, learning which uses educational tools is encouraged. All types of academic disciplines be tried reading skills, English skills and skills of mathematics (Favaro, 1982, p.19)). Moreover, video games be created basing on reality of life. Therefore, through the gaming world, design life activities like being rich, being a police man, being a fighter among others are de picted. Lastly, through the growth and evolution of video gaming industry, there was growth for video games indicating that video games are substantiatingly impacted by our culture. How do you think the gaming industry has to adapt in say to minimize negative effects to our culture? For minimization of negative effects to our culture, I believe that gaming industry has to ensure that reduction of violence satiate and call downual content is adhered to. In my opinion, many games which are meant for mature concourse are viewed by children hence the need to minimize on sexual content and violence content video games. Several games have violence content and sexual content which profess the girl child and boy child in the society the girl child is more bear on than boy child through video games. Also, more family friendly games should be aired and so supporting(a) many people to watch the video games. Lastly, producers should engage in minimizing negative effects of media and ma ximizing positive effects of media through production of age-appropriate programs which are designed well (Griffiths, 1991a, p.312). Assessment B, Part 1 - Exploring the order and Controversy of Modern Electronic Games What are some of the most disputable issues you have discovered? The most controversial issue I have discovered is violence. Violence is portrayed as the most controversial issue in video games although other controversial issues exist such as that of Grand Theft Auto. Other controversial issues include foul language, sex, amount and time spent in playing video games (Graybill et al, 1987, p.7). How can I explain the industrys chemical reaction to concerns that gaming perpetuates obesity? On explaining the response of industry that obesity is perpetuated by gaming, it is true that the current Nintendo Wii can make one lose his or her weight. One can also fight obesity through being active and participating in games such as ches. Indeed, video gamers might not fight the flab but battle virtual villains thus leading to reduction of obesity. Will we ever be able to completely eliminate concerns about sex and violence in video games? Why or why not? No, we will not be able to fully eliminate concerns on violence and sex in video games. This is because such video games are highly demanded by people globally. Video games such as Grand Theft Auto and Blizzards World of Warcraft which is being subscribed by approximately nine million people who pay monthly fee (Funk, 1993, p.89). What are some positive aspects of video games?

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