Tuesday, May 7, 2019
Director of Marketing for WhizBang Games Research Paper
Director of Marketing for WhizBang Games - enquiry Paper ExampleWithin the last few years, many games have been of great influence on the industry of  swordplay. This has led to growth in  tv set gaming evolution (Creasey, and Myers, 1986, p.257). From my point of view, I  mobilize the  roughly influential games include Final Fantasy, Mario Brothers, Grand  thieving  car and World of Warcraft. How does our culture  bear on delineation games? Video games argon impacted by our culture through promotion of family game night. This is through through the families having quality time for fun. Also, for educational purposes, learning which uses educational tools is encouraged. All types of academic disciplines  be  tried reading skills, English skills and skills of mathematics (Favaro, 1982, p.19)). Moreover, video games  be created basing on reality of life. Therefore, through the gaming world,  design life activities like being rich, being a police man, being a fighter among others are de   picted. Lastly, through the growth and evolution of video gaming industry, there was growth for video games indicating that video games are  substantiatingly impacted by our culture. How do you think the gaming industry has to adapt in  say to minimize negative effects to our culture? For minimization of negative effects to our culture, I believe that gaming industry has to ensure that reduction of violence  satiate and  call downual content is adhered to. In my opinion, many games which are meant for mature  concourse are viewed by children hence the need to minimize on sexual content and violence content video games. Several games have violence content and sexual content which  profess the girl child and boy child in the society the girl child is more  bear on than boy child through video games. Also, more family friendly games should be aired  and so  supporting(a) many people to watch the video games. Lastly, producers should engage in minimizing negative effects of media and ma   ximizing positive effects of media through production of age-appropriate programs which are designed well (Griffiths, 1991a, p.312). Assessment B, Part 1 - Exploring the  order and Controversy of Modern Electronic Games What are some of the most  disputable issues you have discovered? The most controversial issue I have discovered is violence. Violence is portrayed as the most controversial issue in video games although other controversial issues exist such as that of Grand Theft Auto. Other controversial issues include foul language, sex, amount and time spent in playing video games (Graybill et al, 1987, p.7). How can I explain the industrys  chemical reaction to concerns that gaming perpetuates obesity? On explaining the response of industry that obesity is perpetuated by gaming, it is true that the current Nintendo Wii can make one lose his or her weight. One can also fight obesity through being active and participating in games such as ches. Indeed, video gamers might not fight    the flab but battle virtual villains thus leading to reduction of obesity. Will we ever be able to completely eliminate concerns about sex and violence in video games? Why or why not? No, we will not be able to fully eliminate concerns on violence and sex in video games. This is because such video games are highly demanded by people globally. Video games such as Grand Theft Auto and Blizzards World of Warcraft which is being subscribed by approximately nine million people who pay monthly fee (Funk, 1993, p.89). What are some positive aspects of video games?   
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